AI Insights · Timothy · June 2024
Top 5 2D Cartoon Games in Finland: Q2 2024 Performance
In Q2 2024, the top 5 2D Cartoon Games in Finland showed diverse trends in downloads, revenue, and active users, with notable performances from Hay Day and Royal Match.
In the second quarter of 2024, the top 5 2D Cartoon Games in Finland exhibited varied performances across downloads, revenue, and weekly active users. Here’s a detailed look at how each of these games fared, based on Sensor Tower data.
Hay Day from Supercell saw revenue fluctuations, peaking at approximately $30K in late April and stabilizing around $20K to $26K in June. Downloads varied, with a high of 2.9K in late April and a low of 1.8K in late June. Weekly active users experienced a decline, starting at 89.9K in early April and dropping to 73.6K by the end of June.
Royal Match from Dream Games had a strong revenue performance, reaching a high of about $43K in early May and maintaining figures around $36K to $40K in June. Downloads remained steady, averaging around 1.7K per week. Weekly active users showed consistency, hovering around 17.8K to 19K throughout the quarter.
Among Us! by InnerSloth LLC experienced modest revenue, peaking at $207 in late April but generally staying below $200. Downloads were relatively stable, with numbers ranging from 1.1K to 1.6K. Weekly active users fluctuated, reaching a high of 10K in early May and settling around 8.8K by the end of June.
Screw Puzzle: Wood Nut & Bolt from ONESOFT GLOBAL PTE. LTD. saw a gradual increase in revenue, starting at $46 in early April and rising to $227 by the end of June. Downloads showed a positive trend, climbing from 1K to around 2.8K. Weekly active users followed a similar upward trajectory, starting at 1.6K and reaching 5.7K by the last week of June.
Travel Town - Merge Adventure from Magmatic Games Ltd demonstrated consistent revenue growth, peaking at $10K in early June. Downloads fluctuated, with a high of 1.8K in mid-April and a low of 1.1K in early June. Weekly active users increased steadily, starting at 5.6K in early April and reaching 8.2K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.